Sunday, 26 July 2015

Well that went well

Luckily the textures in the .pc.naf files are all at the end of the file.
They are in a format of texture id, texture length, texture, asterix which is easy to split out and rebuild. I just saved the unknown chunk of data before that into a file and then each texture split out into its own file.

I tried a simple test of the main Arkham plack by increasing the texture size from 512 to 1024 and this is what I got.

So at least a full high resolution version of the game would be possible now if anyone has the time and inclination!

7 comments:

  1. Oh man, great to see you're still working on this gem. Sadly, I don't think anyone will take on this task, especially when widescreen is stretched.
    If only someone found a way to make it Hor+... I believe more people would pay attention to it.

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    1. Doesn't changing the FOV with the patch work?

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  2. Hi I just stumbled upon this page looking for ways to update the texture DCoTE. I played the game a long time ago and I thought it would be a nice project as I am an environment artist.

    Could you give me some instructions on how to do it, if it's at all possible with to much manual editing?

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    1. I've been struggling to find more time for the project but will hopefully get the code released soon with instructions for how to round trip the textures out and back in.

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    2. WOW! If you guys could work on a HD texture patch for this game to go along the unofficial patch that would be so awesome!

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  3. Any progress on the HD patch guys? :)

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  4. Hi there Sucklead. I was wondering if we could talk in a little while on discussing about help with your little HD texture project

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