Hit scan to list the files you can export. Select the files you want to export (just export them all is easiest) and hit export. Modify the textures and then select the matching file and hit import to load them back in.
Honestly i have no idea what this tool does, i just thought it was some high res texture pack. I hit scan and it found a bunch of textures so i just hit export on one of the textures and it started doing a whole bunch of stuff so i stopped i don't want to screw up my game
I have decided that I will take it upon myself to upscale all the textures personally. What other modifications should I make, and would you guys want it?
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ArgumentException: Destination array was not long enough. Check destIndex and length, and the array's lower bounds. at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) at System.Array.CopyTo(Array array, Int32 index) at DCoTETex.Form1.ImportTextures(String fileName) at DCoTETex.Form1.DoImport() at DCoTETex.Form1.btnImport_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
DcoteTex was a first attempt at extracting the textures but it doesn't allow resizing. You need to use the other tools to get everything out correctly before you resize.
Is there any way to get DCoTETex now?
ReplyDeleteHi Sorry hadn't realised this link wasn't working will find someplace to put it.
DeleteNew link available.
DeleteThanks.
ReplyDeleteCan you post an update with some instructions on how to replace the old textures with the new edited ones?
ReplyDeleteHow the heck you work this?
ReplyDeleteHit scan to list the files you can export. Select the files you want to export (just export them all is easiest) and hit export. Modify the textures and then select the matching file and hit import to load them back in.
DeleteHonestly i have no idea what this tool does, i just thought it was some high res texture pack. I hit scan and it found a bunch of textures so i just hit export on one of the textures and it started doing a whole bunch of stuff so i stopped i don't want to screw up my game
Deletedoes this game only take diffuse maps? spec and gloss?
ReplyDeletei know some characters take bump maps. but what about objects?
I have decided that I will take it upon myself to upscale all the textures personally. What other modifications should I make, and would you guys want it?
ReplyDeleteI can't rebuild the files...
ReplyDeleteSee the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentException: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at System.Array.CopyTo(Array array, Int32 index)
at DCoTETex.Form1.ImportTextures(String fileName)
at DCoTETex.Form1.DoImport()
at DCoTETex.Form1.btnImport_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8762 (QFE.050727-8700)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
DCoTETex
Assembly Version: 1.0.1.0
Win32 Version: 1.0.1.0
CodeBase: file:///C:/Users/Valley%20Knight/Desktop/DCoTETex.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8653 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8770 (QFE.050727-8700)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8681 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
DcoteTex was a first attempt at extracting the textures but it doesn't allow resizing.
DeleteYou need to use the other tools to get everything out correctly before you resize.
Do you have any recommendations? Currently I have the entire first chapter done, and I was going to test it before I did more.
Delete