Download from here: DCoTETex.zip


  1. Is there any way to get DCoTETex now?

    1. Hi Sorry hadn't realised this link wasn't working will find someplace to put it.

  2. Can you post an update with some instructions on how to replace the old textures with the new edited ones?

  3. Replies
    1. Hit scan to list the files you can export. Select the files you want to export (just export them all is easiest) and hit export. Modify the textures and then select the matching file and hit import to load them back in.

    2. Honestly i have no idea what this tool does, i just thought it was some high res texture pack. I hit scan and it found a bunch of textures so i just hit export on one of the textures and it started doing a whole bunch of stuff so i stopped i don't want to screw up my game

  4. does this game only take diffuse maps? spec and gloss?
    i know some characters take bump maps. but what about objects?

  5. I have decided that I will take it upon myself to upscale all the textures personally. What other modifications should I make, and would you guys want it?

  6. I can't rebuild the files...

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentException: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
    at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
    at System.Array.CopyTo(Array array, Int32 index)
    at DCoTETex.Form1.ImportTextures(String fileName)
    at DCoTETex.Form1.DoImport()
    at DCoTETex.Form1.btnImport_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    ************** Loaded Assemblies **************
    Assembly Version:
    Win32 Version: 2.0.50727.8762 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    Assembly Version:
    Win32 Version:
    CodeBase: file:///C:/Users/Valley%20Knight/Desktop/DCoTETex.exe
    Assembly Version:
    Win32 Version: 2.0.50727.8653 (QFE.050727-8600)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/
    Assembly Version:
    Win32 Version: 2.0.50727.8770 (QFE.050727-8700)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/
    Assembly Version:
    Win32 Version: 2.0.50727.8681 (QFE.050727-8600)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging

    For example:

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    1. DcoteTex was a first attempt at extracting the textures but it doesn't allow resizing.
      You need to use the other tools to get everything out correctly before you resize.

    2. Do you have any recommendations? Currently I have the entire first chapter done, and I was going to test it before I did more.