Sunday, 26 July 2015

Well that went well

Luckily the textures in the .pc.naf files are all at the end of the file.
They are in a format of texture id, texture length, texture, asterix which is easy to split out and rebuild. I just saved the unknown chunk of data before that into a file and then each texture split out into its own file.

I tried a simple test of the main Arkham plack by increasing the texture size from 512 to 1024 and this is what I got.

So at least a full high resolution version of the game would be possible now if anyone has the time and inclination!

10 comments:

  1. Oh man, great to see you're still working on this gem. Sadly, I don't think anyone will take on this task, especially when widescreen is stretched.
    If only someone found a way to make it Hor+... I believe more people would pay attention to it.

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    Replies
    1. Doesn't changing the FOV with the patch work?

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  2. Hi I just stumbled upon this page looking for ways to update the texture DCoTE. I played the game a long time ago and I thought it would be a nice project as I am an environment artist.

    Could you give me some instructions on how to do it, if it's at all possible with to much manual editing?

    ReplyDelete
    Replies
    1. I've been struggling to find more time for the project but will hopefully get the code released soon with instructions for how to round trip the textures out and back in.

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    2. WOW! If you guys could work on a HD texture patch for this game to go along the unofficial patch that would be so awesome!

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  3. Any progress on the HD patch guys? :)

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  4. Hi there Sucklead. I was wondering if we could talk in a little while on discussing about help with your little HD texture project

    ReplyDelete
    Replies
    1. All the tools are available to make it happen. I'm happy to put in a little time (I have such little free) to make that easier if you really want to give it a go.

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