Sunday, 26 July 2015

Well this is promising

A quick look through a .pc.naf file shows that where the "DDS" file format marker is for each texture immediately before it is a 32 bit number which is the length of the texture.
This means I may be able to simply split the file up into texture and non-texture chunks and then rebuild with different sized texture chunks and have it all just work.
More than likely though there are other length values or pointers to elsewhere in the file that would need rewriting but at least I have somewhere to start.


  1. Thank you for your post, I look for such article along time. And do you want to leave the virtual worth yourself? If you want, let go to the game sims 4 cheats. Click link to participate game.

  2. Hello! I just wanted to ask if you ever have any trouble with hackers? My last blog (wordpress) was hacked and I ended up losing months of hard work due to no back up. Do you have any methods to prevent hackers? Business consultancy