Sunday 26 July 2015
A bit more progress
This is the split and join tool chain inside eclipse where I've just split out the pc.xbd files which hold the character skins and bump maps and also I think the vertex data for the models.
Inside the pc.xbd files there are DXT5 textures and also some other files in a simple id, size, content format.
In an improvement over dcotetex I've split these out properly now so that the can be rebuilt properly.
Meaning of course that the texture sizes can change :)
Here's the texture of the player from the Asylum cut scene.
This is usually 512 by 512 but I've resized it to 1024 by 1024 and then simply inverted the colours.
After saving and then rebuilding the new larger texture (also the matching bump map) is now in the game.
I've tried also with a 4096 by 4096 texture for the player and that seemed to run ok also.
So you could do some higher resolution textures now for the main character models :)
The scene textures are in the naf files though which are unfortunately going to be much harder to split out and rebuild.
But we shall see!