Tuesday, 6 April 2021

Vertex data extraction

Still making progress on automated model extraction.

So far automated vertex extraction is pretty much finished.

Here's some vertex data pulled from the Character section of the game files.


And here's some vertex data extracted from the level files as the format is luckily the same.


You can clearly see there is a model lurking in there :)

The next challenge is getting the face data that goes along with these so that you can see the actual models properly. This is about 50% done.

After that is working then it's onto automated rebuilding of the game files from extracted data and then we can start trying to modify the models!


5 comments:

  1. imagine upscaling the normal maps. so much details possible.

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  4. First of all - thank you for you work! I have seen the thread on xentax forum, looks like you can easily extract verts/indices/uvs now. But how about extracting skeletons data and animations? Do you have plans to it? Also there are should be some morph animations alongside skeletal... It would be great to get access to all types of geometry and animations.

    Thanks.

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  5. Отличная работа)

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