Tuesday, 30 October 2012
New features for 1.5 for all versions of the game by changing scripts only.
Options to unlock all difficulty levels and all cinematics after you next start a new game.
Give all weapons at the start of every level.
Double the amount of time given for each stage of the escape sequence.
DCoTEpatch 1.5 download page
Wednesday, 24 October 2012
Shown below is the timings settings for the tunnel escape sequence that I'm looking at now.
I'm using the Emonic plug-in for basic syntax highlighting as the scripts are similar to c#.
Here is the SucCompiler builder I'm using to compile changes on save.
And the SucBatch builder I use on manual build to rebuild the .bat files ready for testing.
Sunday, 21 October 2012
New features for 1.5 will be for all versions of the game by changing scripts only.
Here's what is planned:
Changes to end of game where you can't run fast enough.
Give all weapons at start of level.
Unlock all difficulties.
Unlock all content.
Hopefully ability to skip some of the cut scenes that are causing crashes.
Possibly FOV changes.